![]() The first step toward creating a successful animation of your building project will be preliminary test renders. The savings are on bandwidth, on and off the hard drive, across the network and with updating the geometry with the latest version of the building design. As far as these two computer functions are concerned, they "see" all of the polygons - real or instanced - they think they are the same thing. One caveat, instanced buildings will not save on RAM or rendering speed. This way they will be unaffected by changes to the building model geometry. You will only navigate and render the original site and instanced buildings.Į) Add all entourage, cameras, lights and sky objects in C4D and place them outside of any container files. You can turn-off the display of the original buildings, which will be at points distanced from the origin. Instanced copies will decrease the model size in C4D. Now all instances will update throughout the site. ac4d file and update the original matching container file. This will create a small model file in C4D, which will load, save and store using a small amount of space.ĭ) The advantage of this method is that once you make changes to the individual buildings in ArchiCAD, you can just re-export a new. Populate the imported site, which should be built at the center of the origin in ArchiCAD. You can then move the instanced copy anywhere you want, (x,y,z). After importing, make an INSTANCED DUPLICATE of each building type -(complete container file). Now, allow each building export from AC to import into C4D right where it will, at the points planned in the grid for the project. Space them out according to a pre-planned grid, away from the origin and so that they don't overlap each other. This is why it would be good practice to build each building at points distanced from the origin and from each other. Upon exporting each building from AC, they come into Cinema 4D with their reference to the Project Origin as it was in AC. Again look out because your screen regen performance will quickly slow down to a crawl.Ĭ) Now that the model has grown, Cinema 4d becomes the first good alternative to AC. ![]() If you need to add entourage such as cars, trees, etc. AC does not handle overwhelming amounts of polygons very well. Beware that you will quickly exceed the limits of your OpenGL graphics card, ram, processor. This works to keep the model data small in AC and it is standard practice AFAIK.ī) If you need to assemble a site in AC, with the buildings dispersed among the site, for example multi-family housing, condos, etc. Understanding how to keep a Multi-Building project small and organized led me to the following conclusion:Ī) Build each building in AC separate and build the site separate. Once again I ask for help from other C4D users who can post examples, please jump right in - the water is fine and with a little MAXON soap you get a squeaky clean render. It it time to slow down and create some examples of workflow issues, speed tests realistic rendering techniques. Now that I have gotten past my need to throw together something in C4D v10. This is an extremely important factor to creativity. If you can get your entourage into practically any export format, chances are C4D will be able to import it. on a G5 dual 2GHz.Ĭinema is the king when it comes to import/export. All of this thrown together within 30 minutes, the render took 2 hrs. Tree entourage by xFrog, a snowy hillside from an example file on the internet, sky effect built into C4D, building from an ArchiCAD training file I use at the aBPa office in San Diego. I'll start the thread with a quick example scene I assembled with bits and parts laying around on my hard drive. News is that Nemecheck is or will soon own GraphiSoft and ArchiCAD. Nemechek is the parent company of Maxon and the C4D suite. If this is your first introduction to C4D, trust me it won't be your last. Not everything is perfect and there are currently a few kinks in the plug-in, but I will get into explaining that later. There are many existing architectural users of this fine piece of software and I call upon them to post recent examples of (WIP) work in progress and final renders. No need to butt in with examples from other software programs, it is more interesting to just fully explore a single package - which in this thread is Cinema 4D. Better yet, I enjoy when others kick in their experiences with the subject software. I enjoy the fact that so many views happen within the threads. I work with the software and post my experiences in threads like this at the Talk. These programs make for a terrific pair, ease of use, mature feature sets, speed and wonderful workflow.įor several months I have been putting other software packages through my personal learning curve and user testing. They have also released a plug-in for ArchiCAD 10. Maxon has recently upgraded their flagship product, Cinema 4D to version 10.
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